![]() ![]() ![]() The Mario Strikers games remain two of the most characterful and fun sports spin-offs that Nintendo’s mascot has ever produced - and that’s saying something, since Mario has starred in a lot of sports spin-offs.ĭeveloper Next Level Games obviously impressed Nintendo to some degree. It can be bundled together with its not-quite-as-good sequel My Life as a Darklord, which instead casts players as a villain set on defeating heroes and terrorizing the world. It deserves to be played it deserves to be ported. As a download exclusive, you can’t even buy a second-hand disc. My Life as a King is genuinely excellent, and it’s now abandonware: there’s no way to buy it, and the only way to play it is either to have a Wii with it already purchased and downloaded or to engage in, y’know, naughty stuff. You’re cast as the King and must upgrade and protect your kingdom, while sending out parties of adventurers - the parties you’d usually play as in Final Fantasy games - to defeat monsters and pillage dungeons. It was a download-only Wii title on the ‘WiiWare’ service, and it’s basically a city management simulation game set in the Final Fantasy Crystal Chronicles universe. If you’ve never even heard of this, I wouldn’t be surprised. But allow me to make another suggestion: My Life as a King. The truly cultured player might wryly answer ‘SaGa’, but not stipulate which one. Mystic Quest, the elderly among you might suggest. What is the best Final Fantasy spin-off? Final Fantasy Tactics, some of you will say. The emulated N64 original and Wii sequel could perhaps be packaged together in one definitive shooting experience - the game even has non Wii remote control methods built-in already! Final Fantasy Crystal Chronicles: My Life as a King / Darklord Perhaps predictably, this bullet hell rail shooter was sublime but didn’t find the greatest amount of success - but it remains one of the best titles on the Wii. The original game was finally released in the West via the Wii Virtual Console, which itself was a promotional exercise to stoke hype for the sequel, which arrived on the Wii to much hardcore fanfare. That much is true, by the way: Sin & Punishment is one of the best games on the N64. The most useful article wrt this was by Chris Wilson here.Sin & Punishment was a beloved Japan-only N64 classic the sort of game you’d see constantly referred to by the Western gaming community as a holy grail, a travesty that it never came West. Man, game jams are great to learn new tech! I had always wanted to try using web audio, and this was the perfect opportunity. Every four bars you get a new theme, and for each bar in the next four bars, the Conductor improvises on the melody by adding new notes that fit with the theme's rhythm. There's also phrasing and improv in-built into the game. ![]() You'll quickly find that unless you have superhuman counting skills it's easier to just follow the rhythm. In the light phase, click or tap to make blops, to match the number of blips. On the second cycle you will see blips during the dark phase. In the first cycle, there are no notes, it just acclimatises you to the durations. The game switches between dark and light phases. This game was rated #4 in Fun out of 100+ entries! ![]() Graphics could only be a single pixel with two colours, and sound had to match whatever colour the pixel was without providing any extra information. Count the blips, and tap the same number of blops.īitjam was a gamejam where only 1 bit of information could be conveyed. ![]()
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